Ensemble Studios: The Asian Dynasties: Patch. BALANCE CHANGES – GENERAL CHANGESTown. Center. Anti- ship base attack reduced to 7. Ranged attacks’ x. Abstract Cavalry and Abstract Light Infantry removed for non- Asian Town. Centers. All Town. Centers should be consistent in not having any bonus against Cavalry or Light Infantry.
Crossbowman. All ranged attacks’ damage reduced to 1. All ranged and hand attacks’ x. Heavy Infantry added. Ranged Infantry. All ranged and hand attacks’ x. Abstract Cavalry and Abstract Coyote Man added. All ranged and hand attacks’ multiplier against Abstract Light Cavalry and Eagle Knight increased to x.
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This change affects the following units: Crossbowman, Cassador, Longbowman, Jaeger, Tupi Blackwood Archer, Carib Ambusher, Carib Blowgunner, Incan Bolas Warrior, Klamath Rifleman, Tupi Blackwood Archer, Carib Blowgunner, Cherokee Rifleman, Cree Tracker, Navajo Rifleman, Cherokee Rifleman, Seminole Sharktooth Bowman, Cree Tracker, Renegado, Skirmisher, Strelet, Aenna, Macehualtin, Forest Prowler, Cetan Bow, Wakina Rifle, Arquebrusier, Chu Ko Nu, Iron Troop, Gurkha, Mansabdar Gurkha, Marathan Thuggee, Wokou Monk, and Yumi Archer. Pets. Several pets have their stats normalized using the Spanish War. Dog as the baseline. Guardians. Converted Guardians now have a x. Buildings added. Spy. Spies are untrainable until the Colonial Age (up from the Discovery Age). All hand attacks’ damage reduced to 5.
All building siege attacks’ damage reduced to 1. All hand attacks’ multiplier against Mercenary increased to x. Hero increased to x. Church. Wood cost reduced to 1. Hitpoints decreased to 1. Build points reduced to 1. Bounty XP reduced to 4.
Build Bounty XP reduced to 2. Mercenaries. Mamelukes, Elmetis and Lil’Bombards are untrainable from the Saloon until the Industrial Age (up from Fortress Age). Field Hospitals. Hitpoints increased to 1.
Build points reduced to 1. Bounty XP reduced to 8. Build Bounty XP reduced to 4. Wood cost reduced to 2. BALANCE CHANGES – CIVILIZATION SPECIFIC CHANGESSPANISHHome City. Shipment modifier changed to 0.
Now Spain’s bonus is 2. Card – 6 Rodeleros. Effect decreased to provide 5 Rodeleros (down from 6).
Card – 7 Rodeleros. Effect decreased to provide 6 Rodeleros (down from 7).
Card – 8 Rodeleros. Effect decreased to provide 7 Rodeleros (down from 8). Card – 9 Rodeleros. Effect decreased to provide 8 Rodeleros (down from 9). Card – 4 Lancers. Effect decreased to provide 3 Lancers (down from 4). Card – 5 Lancers.
Effect decreased to provide 4 Lancers (down from 5). DUTCHStart. 6 Settlers (down from 7). Gold crates (up from 3).
Banks. Bounty XP reduced to 1. Build Bounty XP reduced to 7. Card – Stadhouder.
Age of Empires III: The Asian Dynasties. Home. Board. More. Home. Summary; Release Data; Game Credits; Also Playing; Collection Stats; Cheats; Reviews. Reader Reviews; Critic Reviews; Images; Videos; Answers; Board; Codes. Welcome to our collection of Age of Empires 3: The Asian Dynasties trainers, cheat codes, savegames and more. Visit our dedicated message board to discuss this game with other members. Latest Trainers and Editors. Age Of Empires 3: The Asian Dynasties. Review. Advertisement Cheat Codes. While playing the game, press [Enter] to display the chat window. Then, type one of following codes and press [Enter] to activate.
Effect decreased to provide 5. Town. Centers (down from 3. Card – Military Reforms. All hand attacks’ –x. Abstract Infantry added. Speed effect left unchanged.
GERMANSUhlan. Velocity increased to 6. Max Velocity increased to 8. All hand attacks’ x. Abstract Villager removed. Settler Wagon. Crate gathering time increased to 2. BRITISHPolitician – Adventurer. Age- up effect increased to 7 Longbowmen (up from 2 Pikemen and 5 Longbowmen)Card – Offshore Support.
Effect decreased to provide +5 range (down from +1. Effect added to provide 2. War Ships. OTTOMANSStart. Wood crates (down from 4). Mosque. Ottoman Mosque now has the unique ability to gather XP at a rate of 0.
Millet System. Tech cost decreased to 1. Wood (down from 3. Food). Effect reduced to - 5 train points (down from - 8 train points). Abbassid Market. Tech cost decreased to 6. Wood (down from 8. Food). Effect increased to - 8 train points (up from - 6 train points).
Asian Dynasties. Game Information. Game Overview; Media. Screenshots; Movies. Multiplayer; Support Ticket; Game. To find out what version of Age of Empires III is currently installed.
Galata Tower District. Tech cost decreased to 2. Gold (down from 4. Gold). Koprulu Viziers.
Tech cost decreased to 2. Wood (down from 5. Food). Effect increased to - 5 train points (up from - 4 train points). Card – TEAM Silk Road. Effect decreased to 1.
Card – Offshore Support. Effect decreased to provide +5 range (down from +1. Effect added to provide 2. War Ships. RUSSIANSStrelet. Train points decreased to 3.
Musketeer. Train points decreased to 2. Card – Sevastapol. Effect decreased to 5. PORTUGUESECassador. Hitpoints increased to 1. Ranged resistance armor reduced to 0.
All ranged attacks’ damage reduced to 1. All ranged attacks’ ROF (Rate of Fire) reduced to 3. Card – Dragoon Combat. Effect modified to provide 2. Dragoons and a 1.
Hussars (modified from only affecting Dragoons). IROQUOISFire Pit. Attack Dance’s efficiency decreased by 2.
Fertility Dance’s efficiency decreased by 2. Travois Dance’s efficiency decreased by 2. Warchief. Hitpoints aura decreased to 1.
Crackshot attack’s damage reduced to 6. Crackshot attack’s damage cap reduced to 1. Tomahawk. All hand attacks’ damage increased to 1. All hand attacks’ multiplier against Abstract Cavalry decreased to x. Aenna. Train points decreased to 2. All ranged attacks’ damage increased to 1.
All ranged and hand attacks’ multiplier against Heavy Infantry increased to x. Kanya Horseman. Hitpoints increased to 2.
All hand attacks’ damage increased to 2. All hand attacks’ multiplier against Abstract Artillery decreased to x.
Forest Prowler. All ranged attacks’ damage reduced to 1. Card – 1. 1 Tomahawks.
Effect decreased to provide 9 Tomahawks (down from 1. Tomahawks). Card – Conservative Tactics. Effect decreased to provide 1. Card – TEAM Scout Infantry. Effect increased to provide 8 Line- of- Sight (up from 4 LOS).
No longer provides 1. Infantry HP. Iroquois War Party Big Button Tech. Now unavailable until Fortress Age (up from Colonial Age). Iroquois Raiding Party Big Button Tech. Now unavailable until Fortress Age (up from Colonial Age).
SIOUXStart. No Wood crates (down from 1). Fire Pit. Fertility Dance’s efficiency decreased by 2. Attack Dance’s efficiency decreased by 2.
Siege Dance’s efficiency decreased by 2. Warchief. Velocity decreased to 7.
Max Velocity decreased to 9. Speed aura decreased to 1. Wakina Rifle. Gold cost increased to 4. Axe Rider. All hand attacks’ x. Abstract Light Cavalry added. Card – 7 Pet Wolves. Effect decreased to provide 6 Wolves (down from 7).
Card – 5 Pet Cougars. Effect decreased to provide 4 Cougars (down from 5). Card – 4 Pet Grizzlies. Effect decreased to provide 3 Grizzlies (down from 4).
Card – 8 Pet Coyotes. Effect decreased to provide 6 Coyotes (down from 8). AZTECSWarchief. Bounty aura decreased to x.
Fire Pit. Warrior Priest Dance’s efficiency increased by 2. Fertility Dance’s efficiency decreased by 2.
Water Dance’s efficiency decreased by 2. Attack Dance’s efficiency decreased by 2. Coyote Runner. Train points decreased to 2. Eagle Runner Knight. All ranged attacks’ range reduced to 1. Macehualtin. Train points decreased to 2. All ranged and hand attacks’ multiplier against Heavy Infantry increased to x.
Jaguar Prowl Knight. All hand attacks’ multiplier against Abstract Cavalry decreased to x. All hand attacks’ multiplier against Abstract Heavy Infantry increased to x. Founder Big Button Tech.
Cost decreased to 5. Food, 5. 0 Wood, and 5. Gold (down from 5. Wood and 5. 00 Gold).
Tribal Chief. Upon each age- up now provides an increase in the War. Chief’s hitpoints. Colonial Age- up: Warchief Strike Attack improved + 2.
Fortress Age- up: Warchief Strike Attack improved + 3. Industrial Age- up: Warchief Strike Attack improved + 4. Imperial Age- up: Warchief Strike Attack improved + 5.
Tribal Warrior. Balanced the amount of Skull Knights each age- up provides. Colonial Age- up: 2 Skull Knights. Fortress Age- up: 3 Skull Knights. Industrial Age- up: 5 Skull Knights. Imperial Age- up: 8 Skull Knights.
Tribal Shaman. Upon each age- up now provides a Travois and attack and hitpoints have been rebalanced. Colonial Age- up: Added War Hut Travois and same +1. War Hut and Noble Hut Attack/Hitpoints.
Fortress Age- up: Added Noble Hut Travois and adjusted to +1. War Hut and Noble Hut Attack/Hitpoints. Industrial Age- up: Added 2 Noble Hut Travois and adjusted to +1.
War Hut and Noble Hut Attack/Hitpoints. Imperial Age- up: Added 2 Noble Hut Travois and adjusted to +2. War Hut and Noble Hut Attack/Hitpoints. Tribal Wise Woman. Upon each age- up now provides a Farm Travois and bonuses to plantations and farms have been rebalanced. Colonial Age- up: No change.
Farm and Plantation gather rates. Fortress Age- up: 1 Farm Travois and adjusted to + 1. Farm and Plantation gather rates.
Industrial Age- up: 2 Farm Travois and adjusted to + 1. Farm and Plantation gather rates. Imperial Age- up: 2 Farm Travois and adjusted to + 2.
Farm and Plantation gather rates. Aztec War Party Big Button Tech. Now unavailable until Fortress Age (up from Colonial Age). Aztec Raiding Party Big Button Tech. Now unavailable until Fortress Age (up from Colonial Age). Cipactli Worship Big Button Tech. Now unavailable until Fortress Age (up from Colonial Age).
Card – Offshore Support. Effect decreased to provide +5 range (down from +1. Effect added to provide 2.
War Ships. Card – Ruthlessness. Effect no longer given to Eagle Runner Knights.
Effect now provides 5. Coyote Runners, Puma Spearmen and Macehualtins against Abstract Villager. INDIANSStart. 6 Settlers (up from 5).
Food crate (down from 2). Howdah. All ranged attacks’ damage reduced to 6.
All ranged and hand attacks’ multiplier against Abstract Heavy Cavalry increased to x. All ranged and hand attacks’ multiplier against Abstract Artillery increased to x.
Flailiphant. Ranged resistance armor reduced to 0. Food/Gold cost modified to 1. Hitpoints increased to 3. Velocity decreased to 4. Max Velocity decreased to 6. All hand attacks’ damage reduced to 5. All building attacks’ siege damage reduced to 8.
All building attacks’ ROF (Rate of Fire) reduced to 1. Note: Mansabdar Failiphant also reworked to be double of the new elephant’s stats. Card – Royal Green Jackets. Effect modified to also provide a Counter- Infantry Rifling- type bonus of x. Heavy Infantry. CHINESEDisciples. All hand attacks’ damage reduced to 1. Build limit decreased to 5.
Cannot convert anymore fallen units into other Disciples. Only the Chinese Monk retains this ability. Qiang Pikeman. Hitpoints decreased to 1. All hand attacks’ damage reduced to 7.